![]() ![]() so it's a 1:1 conversion process there is, essentially, no incentive for them to keep treasure unless it's EXACTLY what they wanted. but then are able to make new items out of. ![]() Giving them a 200% return value.ī.) They find magic item they don't want. 100% value) which they then use to make magic items at half price. The group by my rough math has about twice the expected wealth they should have.Ī.) They find gold, gems, art (i.e. #2) With no XP costs, and item creation costs halved. It's essentially automatic as it was in 3.5. #1) The Wizard can no longer fail (in a meaningful way) their Spellcraft check to make the items. However, we are now level 5-6, a few item creation feats later. This seemed fine at first, and kinda a nice relief for the wizard who began happily creating scrolls without losing the 1 or 2 XP they would have normally had. but one that we did notice right away was magical item creation had 1.) a spellcraft check and 2.) no XP costs. Still lots of little changes we find ourselves getting tripped up on (boy o' boy I'd love a document link that says: these are the differences between 3.5 and Pathfinder). I played 3.x from the day it came out at GenCon until around the Book of Nine Swords. Started about a few months ago getting into PF. ![]()
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